Damage specialisation · Tier C in Mythic+, 0.1% of the sample
The order abilities first landed across 4 top-parsing pulls, with the median time into the fight. The percentage is how many of those parses used the ability at all — a step at 100% is the opener, one at 60% is a choice some players make.
What was pressed next, counted over every observed pair. This is the closest a log gets to a priority list — but it describes behaviour, not a rule: a player casting Execute because it lit up looks the same here as one following a plan.
Casts per minute across 20 top-parsing kills in The Venomous Abyss. Per minute rather than totals, so a long fight does not read as a heavily used ability.
5 fights where almost all damage went to the boss
10 fights with substantial add damage
Fights are sorted by how much damage landed on boss units rather than by a hand-kept list of which encounter is the AoE one, so the split stays right after a retune. Fights in between are left out of both columns.
Updated 31/08/2026. These are observed casts, not a recommended priority — the order reflects how often an ability came up, which is not the same as when to press it.
Secondary stat split across the 5 best-geared synced characters. Averaged per player, so one heavily geared character cannot define the answer for everyone.
Only 5 synced characters play this specialisation so far, which is too few to report pick rates from.
A percentage drawn from a handful of players is noise wearing the costume of data, and a reader cannot tell the difference. This fills in as the background sync works through the ladder.